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![]() Game semantics, nominallyAdd to your list(s) Download to your calendar using vCal If you have a question about this talk, please contact Dan Ghica. I will present a model of games based on nominal sequences, which generalise sequences with atoms and a new notion of coabstraction. This gives a new, precise, and compositional mathematical treatment of justiļ¬cation pointers in game semantics. Joint work with Jamie Gabbay. This talk is part of the Lab Lunch series. This talk is included in these lists:Note that ex-directory lists are not shown. |
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