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![]() From games to micropipelinesAdd to your list(s) Download to your calendar using vCal If you have a question about this talk, please contact Dan Ghica. I will give a brief introduction to asynchronous architectures and some of the design challenges they raise. Then I will discuss how to compile game semantics into this architecture. I will focus in particular on Sutherland’s “micropipeline” architecture. This talk will describe work in progress. Sandwiches, coffee, tea and biscuits will be provided. This talk is part of the Lab Lunch series. This talk is included in these lists:Note that ex-directory lists are not shown. |
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