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University of Birmingham > Talks@bham > Lab Lunch > From game semantics to delay-insensitive circuits
From game semantics to delay-insensitive circuitsAdd to your list(s) Download to your calendar using vCal
If you have a question about this talk, please contact Dan Ghica. This work extends previous work on the compilation of higher-order imperative languages into digital circuit. We introduce concurrency, an essential feature in the context of hardware compilation and we re-use an existing game model to simplify correctness proofs. The target designs we compile to are asynchronous event-logic circuits, which naturally match the asynchronous game model of the language. To appear at MFPS XXVI . This talk is part of the Lab Lunch series. This talk is included in these lists:Note that ex-directory lists are not shown. |
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